Youth Workshops
MOSMA has the opportunity to contribute in the development of various arts programs and activities in our community. Through this, we find many youth interested and curious about the audio industry and who want to explore a more creative career after graduation.
We developed our Youth Workshops to offer a unique opportunity for young individuals to explore their interests in a professional environment. Allowing them to gain valuable insight and hands-on experience in various branches of audio production.
Sound for Video Games
Next Workshop: February 25 & March 4, 2023 (2 Day Workshop)
Location: Erin Campus (Day 1) & Exchange District Campus (Day 2)
Times:Day 1 (10AM - 2PM), Day 2 (10AM - 3PM)
Maximum Participants: 6
Age: 15 to 20
Registration Fee: $135.00 (Includes both days)
Registration Open
How is sound created and implemented into a video game?
Learn how to record & collect, edit and apply all your recorded "assets" like voices, sound effects and music to a video game using Pro Tools and the Unity Game Engine.
Recording & Mixing A Song
2 Day Workshop: March 11 & March 18, 2023
Location: Erin Campus (Day 1) & Exchange District Campus (Day 2)
Times: Day 1 (10AM - 3PM), Day 2 (10AM - 2PM)
Maximum Participants: 5
Age: 15 to 20
Registration Fee: $135.00 (Includes both days)
Registration Open
This workshop aims to provide insight and hands-on learning to youth interested in Audio Production for Music. Access to an industry standard recording studio, collaboration with artists and producers and experiencing first-hand individual roles of producing a recorded and mixed song.
Sound for Animation
Next Workshop: TBD
Location: Exchange District Campus - 245 McDermot Ave. 4th Floor
Times: 10:00 AM to 3:00 PM
Maximum Participants: 6
Age: 15 to 20
Registration Fee: TBD
How is sound created and mixed for animation?
What is a Sound Designer?
Learn the answers to these questions and more in this hands-on workshop. Along side a Sound Editor you will learn how to edit dialogue, sound effects and music for animation using the industry standard software Pro Tools. |